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Google圖書搜尋
The Politics of Consumer VR
Daniel Eric Harley
其他書名
Framing Contemporary Virtual Reality
出版
York University
, 2020
URL
http://books.google.com.hk/books?id=-EqfzwEACAAJ&hl=&source=gbs_api
註釋
Positioning this dissertation as a technofeminist inquiry, I examine discursive tropes and ideologies that are constructed and/or mobilized by industry leaders from multinational corporations like Facebook and Google as they tout the revolutionary, democratizing, and/or emancipatory potential of consumer virtual reality (VR). Identifying themes from sources dating from 2012-2018, a timeframe that precedes and follows the launch of consumer VR, I employ a frame analysis to document some of the ways that this new technology is interrelated with the power and politics of its mediations. As my frame analysis seeks to illustrate major trends and strategies, I also provide a case study on Palmer Luckey, founder of Oculus VR, to show the consequences of discursive frames that can begin with a seemingly innocuous call for games in VR amid the antifeminism of gamergate and the racism of alt-right neo-Nazis. My data relies on particular actors (companies, individuals) and events (industry conferences, highly reported controversies) from a complex digital communication landscape that includes developer blog posts, news media, promotional media, videos, and talks at developer conferences published online. In most cases, sources were selected because they feature an industry leader whose views purportedly represent a companys views (e.g., Mark Zuckerberg at Facebook, Palmer Luckey and Michael Abrash at Oculus, or Clay Bavor at Google). Throughout, I argue that industry leaders frame a problematic support of the status quo of technological design, entrenching marginalizing norms while establishing a consumerist desire to participate in this future.