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Computer-Aided Design of User Interfaces V
Gaëlle Calvary
Costin Pribeanu
Giuseppe Santucci
Jean Vanderdonckt
其他書名
Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
出版
Springer Science & Business Media
, 2007-10-05
主題
Computers / Operating Systems / General
Computers / Design, Graphics & Media / CAD-CAM
Computers / Software Development & Engineering / General
Computers / Business & Productivity Software / General
Computers / Interactive & Multimedia
Computers / Human-Computer Interaction (HCI)
Computers / User Interfaces
Computers / General
Computers / Design, Graphics & Media / Graphics Tools
ISBN
1402058209
9781402058202
URL
http://books.google.com.hk/books?id=-HWXLcWHx04C&hl=&source=gbs_api
EBook
SAMPLE
註釋
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.