登入
選單
返回
Google圖書搜尋
Collision detection at strips animation
Blaž Repnik
Borut Žalik
出版
Faculty of Electrical Enginering and Computer Science, Laboratory for geometric modelling and multimedia algorithms
, 2007
URL
http://books.google.com.hk/books?id=-cJTQwAACAAJ&hl=&source=gbs_api
註釋
Firstly short description of a theoretical background for Verlet integration, as a method used for animating stripped curtains. Then experiments are described when using fundamental acceleration techniques for collision detection (axis-aligned bounding boxes and bounding spheres). From the case studies it is obvious that these techniques are good enough for any very dynamic environment consisting of a considerably large number of triangles, even on a personal computer. The experiments showed that bounding spheres give better results that axis aligned bounding boxes.