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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
Olivier Balet
Gérard Subsol
Patrice Torguet
其他書名
Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings
出版
Springer Science & Business Media
, 2003-11-04
主題
Computers / General
Computers / Artificial Intelligence / General
Computers / Business & Productivity Software / General
Computers / Computer Architecture
Computers / Software Development & Engineering / Computer Graphics
Computers / Computer Science
Computers / Artificial Intelligence / Expert Systems
Computers / System Administration / Storage & Retrieval
Computers / Information Technology
Computers / Interactive & Multimedia
Computers / Operating Systems / General
Computers / Virtual & Augmented Reality
Computers / User Interfaces
Computers / Human-Computer Interaction (HCI)
Computers / Design, Graphics & Media / Graphics Tools
Language Arts & Disciplines / Rhetoric
ISBN
3540205357
9783540205357
URL
http://books.google.com.hk/books?id=0TA_G3rPyOYC&hl=&source=gbs_api
EBook
SAMPLE
註釋
In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the ?rst international scienti'c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today's video games, are taking their ?rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities - the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti'c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating, renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.