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Engines of Creation
註釋This book/disk package shares the best secrets and optimization tips for every stage of constructing a virtual reality engine on the Macintosh using the C programming language, from planning the overall specs to executing sophisticated techniques like polygon drawing, Gouraud shading, and texture mapping. The disk features the VR program Gossamer, the VR renderer REND386, and a number of sample VR worlds.
-- Platform-independent programming techniques for developing successful, solid virtual reality software
-- Tour of the Gossamer development process, from graphics basics to 3D math and rendering intricacies
-- Overview of graphics on the Macintosh and optimized polygon routines to replace QuickDraw
-- In-depth discussion of code optimization