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Graphics Shaders
Mike Bailey
Steve Cunningham
其他書名
Theory and Practice
出版
CRC Press
, 2011-08-05
主題
Computers / Computer Graphics
Computers / General
ISBN
1439865159
9781439865156
URL
http://books.google.com.hk/books?id=3CP1W8R_h7YC&hl=&source=gbs_api
EBook
SAMPLE
註釋
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.