In 1974, Gary Gygax and Dave Arneson published the tabletop game
Dungeons & Dragons, a fantasy role-playing game. Through the next 40
years, computer game developers used these fantasy worlds as archetypes
for the budding virtual game worlds These games would become as varied
as books in a library, but the essence of each was built upon community.
People gathered and played...together. Dungeons & Dreamers: A story
of how computer games created a global community follows the designers,
developers, and players who built the virtual games and communities
that define today's digital entertainment landscape and explores the
nature of what it means to live and thrive in virtual communities.