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Time, Memory, Consciousness and the Cinema Experience
Martha Blassnigg
其他書名
Revisiting Ideas on Matter and Spirit
出版
Rodopi
, 2010-03
主題
Art / Film & Video
History / General
Language Arts & Disciplines / Communication Studies
Performing Arts / Film / General
Philosophy / Mind & Body
Political Science / General
Social Science / General
Social Science / Anthropology / Cultural & Social
Social Science / Popular Culture
Social Science / Sociology / General
Social Science / Media Studies
ISBN
9789042026414
9042026413
URL
http://books.google.com.hk/books?id=6ziyB1pa-78C&hl=&source=gbs_api
EBook
SAMPLE
註釋
In this book cinema spectators are presented as ‘observing participants’, that is, agents who take part in their own perceptual processes. It takes experience into the centre of its investigation to propose the spectators’ active participation. It applies this to understanding cinema, from its outset, as a philosophical
dispositif
. To this end, the book explores crucial interconnections between the various constituencies that shaped moving image technologies and their reception at the nexus of science, art and popular culture at the end of the 19th century and some of the prevailing concerns about time, movement, memory and consciousness. It discusses in particular the interrelations between the works by the philosopher Henri Bergson, the physiologist Étienne-Jules Marey and the art-historian Aby Warburg’s intervention with the
Mnemosyne Atlas
. Bergson’s main themes germane to these concerns are discussed in detail in order to show how, during the perceptual processes, the seemingly contradictory tendencies of the mind — intellect and intuition — can help us understand the so-called ‘spiritual’ dimension of the emerging cinema from the perspective of the spectators’ cognitive engagement. This perspective invites us to include the experiential qualities of mental processes, such as the interaction between affect, thought and action and the interrelation between memory, perception and consciousness in the study of audio-visual media and elsewhere.