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Minor Platforms in Videogame History
Benjamin Nicoll
出版
Amsterdam University Press
, 2019
主題
Art / Video Game Art
Computers / Programming / Games
Games & Activities / Video & Mobile
Social Science / Media Studies
ISBN
9462988285
9789462988286
URL
http://books.google.com.hk/books?id=74B2xgEACAAJ&hl=&source=gbs_api
註釋
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In
Minor Platforms in Videogame History
, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.