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Moxel DAGs
其他書名
Connecting Material Information to High Resolution Sparse Voxel DAGs
出版California Polytechnic State University, 2015
URLhttp://books.google.com.hk/books?id=9kpxnQAACAAJ&hl=&source=gbs_api
註釋In realistic rendering, one of the common ways 3D objects are represented is as volumetric elements called voxels. Traditionally, voxel data structures are known for their high memory requirements. One of the standard ways these requirements are minimized is by storing the voxels in a sparse voxel octree (SVO). Very recently, a method called High Resolution Sparse Voxel DAGs was presented that can store binary voxel data orders of magnitudes more efficiently than SVOs. This memory efficiency is achieved by converting the tree into a directed acyclic graph (DAG). The method was also shown to have competitive rendering performance to recent GPU ray tracers. Unfortunately, it does not support storing collections of rendering attributes, commonly called materials. These represent a given object's reflectance properties, and are necessary for calculating its perceived color.