登入
選單
返回
Google圖書搜尋
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon
John Clevenger
出版
Walter de Gruyter GmbH & Co KG
, 2024-03-12
主題
Computers / Software Development & Engineering / Computer Graphics
Computers / Computer Science
Computers / Programming / General
Computers / Languages / C
Computers / Languages / Java
Technology & Engineering / General
Technology & Engineering / Engineering (General)
ISBN
1501519565
9781501519567
URL
http://books.google.com.hk/books?id=Ayv6EAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.