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Design Principles for Online Instruction
註釋In the 1900s, distance education attempted to mimic the traditional classroom lecture via the transmission of live or "canned" broadcasts, regardless of the technologies used: satellite, television, film, or radio. These kinds of media predisposed distance education (DE) to closely adhere to the lecture (sit and absorb) model, where content was disseminated in about the same time constraints as a traditional class: taught at scheduled times throughout the week-almost anywhere but not always anytime. Moreover, the modes of presentation in classic DE seemed to hinder the kinds of human interactions normally experienced in the traditional classroom, fostering individualized and isolated learning experiences. Online learning is a hybrid between the traditional classroom and the DE experience. Like the traditional classroom, instruction is teacher-facilitated. The student is enrolled in a conventional course with topic (lecture) presentations, reading and homework assignments, classroom discussions, and class projects. Unlike the traditional classroom, courses are web-based and distributed from a distance, using an assortment of synchronous and asynchronous computer technologies and offered anywhere and anytime. In this way, online learning is different from the classic DE model by encouraging decentralized and collaborative learning environments. [Abstract modified to meet ERIC guidelines.].