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Deep Learning and the Game of Go
Kevin Ferguson
Max Pumperla
出版
Simon and Schuster
, 2019-01-06
主題
Computers / Data Science / Neural Networks
Computers / Programming / Games
ISBN
1638354014
9781638354017
URL
http://books.google.com.hk/books?id=CDszEAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Summary
Deep Learning and the Game of Go
teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.
Foreword by Thore Graepel, DeepMind
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot!
About the Book
Deep Learning and the Game of Go
introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios!
What's inside
Build and teach a self-improving game AI
Enhance classical game AI systems with deep learning
Implement neural networks for deep learning
About the Reader
All you need are basic Python skills and high school-level math. No deep learning experience required.
About the Author
Max Pumperla
and
Kevin Ferguson
are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo.
Table of Contents
PART 1 - FOUNDATIONS
Toward deep learning: a machine-learning introduction
Go as a machine-learning problem
Implementing your first Go bot
PART 2 - MACHINE LEARNING AND GAME AI
Playing games with tree search
Getting started with neural networks
Designing a neural network for Go data
Learning from data: a deep-learning bot
Deploying bots in the wild
Learning by practice: reinforcement learning
Reinforcement learning with policy gradients
Reinforcement learning with value methods
Reinforcement learning with actor-critic methods
PART 3 - GREATER THAN THE SUM OF ITS PARTS
AlphaGo: Bringing it all together
AlphaGo Zero: Integrating tree search with reinforcement learning