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MOTIVATION FOR PLAYING COMPETITIVE AND COLLABORATIVE GAMES IN PERSONS WITH STROKE
註釋Recently ischemic stroke hits a greater part of population under 55 according to the British Stroke Association. The older population is more reluctant to games and virtual reality, while the younger are motivated to perform regular physiotherapeutic tasks as exergames. We have developed two types of exergames for training in pairs; cooperative kitchen and competitive pong. Participants controlled the game by moving the affected upper extremity. The movement data were assessed by Bimeo device (Kinestika Ltd., Slovenia). 2 patients with stroke (hemorragic/ischemic CVI, M/F, 72/ 53 years, left side impaired, Box & Blocks test 44/ 37, respectively) participated in the 3 weeks (9 sessions of 15 min) study. Both chose to play kitchen 3 times and pong 6 times. The results demonstrated that the older participant decreased interest/enjoyment, but kept effort and importance at the same level, while the younger significantly increased all motivation (intrinsic motivation inventory) parameters, particularly interest/enjoyment and perceived competence. Both participants have slightly increased pressure/tension.