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Adventures in Architecture for Kids
Vicky Chan
其他書名
30 Design Projects for STEAM Discovery and Learning
出版
Rockport Publishers
, 2021-12-21
主題
Juvenile Nonfiction / Activity Books / General
Juvenile Nonfiction / Architecture
Juvenile Nonfiction / Art / General
Juvenile Nonfiction / Art / Drawing
Juvenile Nonfiction / Science & Nature / Experiments & Projects
Juvenile Nonfiction / Technology / General
ISBN
1631599720
9781631599729
URL
http://books.google.com.hk/books?id=GvM4EAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Design Genius Jr.: Adventures in Architecture for Kids
introduces kids to the design challenges faced by architects today, including choosing materials, designing for diverse users, and considering the environment.
Offering a world of possibilities for learning
math
,
engineering
,
history
,
social studies
,
planning
,
geography
,
art
, and
design
, this rich educational resource includes
hands-on projects
that
allow kids to experiment
,
design
,
build
,
succeed
,
fail
, and
try again
.
Children will
draw upon many fields of knowledge
and
sharpen a variety of skills
, including observation and communication, as they:
Complete building challenges with corrugated cardboard and geodesic forms.
Look at how designers have solved impossible problems of gravity and space with creations such as suspension bridges, the Loretto helix staircase, and Brunelleschi’s dome.
Explore how materials can be used in interesting ways—how paper can go from flimsy to structural, for instance.
Participate in family game playing: client and design team—finding creative ways to meet a client’s wish list. Use games to test strength, balance, and structure.
Engage in pure imaginative archi-doodling.
Explain the why. Why did styles evolve as they did? What technology was available when?
Design thinking—creative problem solving—will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the
Design Genius Jr. series
teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.