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Mathematics for Computer Graphics and Game Programming
D. P. Kothari
G. K. Awari
D. D. Shrimankar
A. R. Bhende
其他書名
A Self-teaching Introduction
出版
Mercury Learning and Information
, 2019
主題
Computers / Software Development & Engineering / Computer Graphics
Computers / Programming / Games
Computers / Computer Science
Computers / Programming / General
Computers / Reference
ISBN
1683923561
9781683923565
URL
http://books.google.com.hk/books?id=KSgavAEACAAJ&hl=&source=gbs_api
註釋
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models.