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Game on
Daniel J. Harrold
其他書名
A Qualitative Case Study on the Effects of Gamified Curriculum Design on Student Motivational Learning Habits
出版
Robert Morris University
, 2015
URL
http://books.google.com.hk/books?id=L4iNrgEACAAJ&hl=&source=gbs_api
註釋
This study sought to identify the effects of a Gamified English course on student Self-Determination, Self-Efficacy, and Self-Regulation, as well as understand student perceptions of learning in a Gamified environment.