登入
選單
返回
Google圖書搜尋
Digital Cityscapes
Adriana de Souza e Silva
Daniel M. Sutko
其他書名
Merging Digital and Urban Playspaces
出版
Peter Lang
, 2009
主題
Art / Business Aspects
Business & Economics / Marketing / General
Business & Economics / Public Relations
Computers / General
Computers / Networking / General
Computers / Virtual & Augmented Reality
Computers / Internet / General
Computers / Online Services
Education / General
Education / Adult & Continuing Education
Education / Curricula
Education / Educational Psychology
Education / Schools / Levels / Elementary
Education / Teaching / General
Education / Teaching / Subjects / Arts & Humanities
Education / Student Life & Student Affairs
Education / Philosophy, Theory & Social Aspects
Education / Teacher Training & Certification
Games & Activities / General
Games & Activities / Video & Mobile
Juvenile Nonfiction / Social Science / General
Language Arts & Disciplines / Communication Studies
Language Arts & Disciplines / Library & Information Science / General
Language Arts & Disciplines / Public Speaking & Speech Writing
Language Arts & Disciplines / Style Manuals
Political Science / General
Self-Help / General
Social Science / Sociology / General
Social Science / Media Studies
Technology & Engineering / Electronics / General
Technology & Engineering / Telecommunications
ISBN
1433105322
9781433105326
URL
http://books.google.com.hk/books?id=OfUDGUI_GXgC&hl=&source=gbs_api
EBook
SAMPLE
註釋
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.