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Generating Natural-looking Motion for Computer Animation
Jessica Kate Hodgins
Paula K. Sweeney
David G. Lawrence
出版
IBM Thomas J. Watson Research Division
, 1992
URL
http://books.google.com.hk/books?id=QYz_HAAACAAJ&hl=&source=gbs_api
註釋
Abstract: "The automatic generation of motion for animation remains an unsolved problem in computer graphics. One approach to the problem is to combine physically accurate models with control systems. The user specifies high-level goals and the control system computes the forces and torques that the simulated muscles or motors should exert to cause the model to perform the desired task. In this paper we describe control systems for rigid-body models of humans performing four tasks: pumping a swing, riding a seesaw, juggling, and pedaling a unicycle. We designed the control systems with the goal of producing natural-looking motion, and we discuss the techniques that we used to achieve this goal."