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Rules of Play
Katie Salen Tekinbas
Eric Zimmerman
其他書名
Game Design Fundamentals
出版
MIT Press
, 2003-09-25
主題
Computers / Programming / Games
Computers / Software Development & Engineering / Computer Graphics
Computers / Interactive & Multimedia
ISBN
0262299933
9780262299930
URL
http://books.google.com.hk/books?id=QZ7uDwAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In
Rules of Play
Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written
Rules of Play
as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers,
Rules of Play
is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.