登入
選單
返回
Google圖書搜尋
OpenGL
Mason Woo
OpenGL Architecture Review Board
Jackie Neider
Tom Davis
Dave Shreiner
出版
Addison Wesley Professional
, 2001
主題
Computers / Software Development & Engineering / Computer Graphics
Computers / Computer Science
Computers / Languages / General
Computers / Design, Graphics & Media / Graphics Tools
ISBN
020177576X
9780201775761
URL
http://books.google.com.hk/books?id=T6kOAAAACAAJ&hl=&source=gbs_api
註釋
OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.