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Introduction to Game Programming with C++
Alan
Alan Thorn
出版
BPB Publications
, 2007-08-31
主題
Computers / Languages / General
ISBN
8183332358
9788183332354
URL
http://books.google.com.hk/books?id=XQRBPgAACAAJ&hl=&source=gbs_api
註釋
Introduction to Game Programming with C++" explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; and, find out how to integrate sound and music into your game.