Based on Mike Singletons epic 1984 ZX Spectrum game, this is a full-length Tolkienesque novel written by best-selling science-fiction and fantasy author, Drew Wagar. Set in Mike Singleton's epic realm of Midnight, this story brings to life the desperate struggle of the Free and the Fey against the evil Witchking, Doomdark.
“It is clearly written by someone who has actually played the game extensively and who understands the characters and their motivations. Within the events of the novel most readers will probably recognize various tactics and stratagems that they themselves have employed. The author also manages to successfully dovetail the two different ways to complete the game, the roleplaying quest and the militaristic wargame campaign. A masterful novelization.”
"You don't have to be a fan of the original game "Lords of Midnight" to appreciate and enjoy this book. Considering the scale and scope of the original game (an entire land, locked in ice, with dozens of castles and cities, inhabited forests, all being fought over in almost real-time by multiple armies of a malevolent overload in true Tolkein fashion, it's a minor miracle that the book is "only" 550-or-so pages!"
"I devoured this book, which brings to life the characters, landscape and lore of Midnight perfectly. Author Drew Wagar sets out an excellent storyline and plot, which is a key challenge in itself given the “open world” nature of the game. Wagar’s story also brings to life the legendary characters of Midnight in a compelling and convincing manner. This is a key storytelling challenge as the leading characters (Luxor, Morkin, Rorthron and Doomdark) have very close equivalents in Tolkein’s masterpiece, The Lord of the Rings.”
The Lords of Midnight
The land of Midnight was cursed into eternal winter many thousands of moons ago.
The survivors battle hardship, famine and war; even beating back Doomdark, the Witchking, in a battle that lives on in legend. But now, at the Winter Solstice, neither the Lords of Midnight or the Fey of the Forest can resist his greatest weapon, the ice-fear.
Their only hope rests in ancient lore, the myth of a long lost house and the legend of the Moonprince.