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註釋The core material of the book is Chapters 1-8. Chapters 9 and 10 cover objectoriented programming, and Chapters 11 and 12 support a course that goes more deeply into algorithm design and analysis. Appendices Six appendices provide a handy reference for students on operator precedence, reserved words, Unicode, the Python standard library, and more. Graphics and Image Processing Writing programs that create drawings or process images can provide students with effective visualizations of complex topics. Chapter 2 introduces the EzGraphics open-source library and how to use it to create basic graphical drawings. The library, which students find easier to use than Python's standard Tkinter library, also supports simple image processing. Chapter 5 contains an optional Toolbox on turtle graphics. Graphics Worked Examples and exercises are provided throughout the text, all of which are optional.