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Application Design for Wearable Computing
Daniel P. Siewiorek
Asim Smailagic
Thad Eugene Starner
出版
Morgan & Claypool Publishers
, 2008
主題
Computers / General
Computers / Computer Science
Computers / Hardware / Personal Computers / General
Technology & Engineering / General
Technology & Engineering / Pest Control
Technology & Engineering / Mobile & Wireless Communications
ISBN
1598291203
9781598291209
URL
http://books.google.com.hk/books?id=crFWvnmCbG4C&hl=&source=gbs_api
EBook
SAMPLE
註釋
The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computers--wearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computer's closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas.