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Phantasmal Spaces
Mathias Fuchs
其他書名
Archetypical Venues in Computer Games
出版
Bloomsbury Publishing USA
, 2019-06-13
主題
Social Science / Media Studies
Computers / Programming / Games
Computers / Design, Graphics & Media / Video & Animation
Games & Activities / Video & Mobile
Art / Digital
Design / Graphic Arts / General
ISBN
1501332937
9781501332937
URL
http://books.google.com.hk/books?id=duKQDwAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.
In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.