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How to Write Adventure Modules That Don't Suck
Jobe Bittman
Mike Breault
Timothy Brown
Stephen Chenault
Casey Christopherson
Chris Clark
Michael Curtis
Ann K. Brown
Chris Doyle
Joseph Goodman
Allen Hammack
Jon Hook
出版
Goodman Games
, 2024-09-17
主題
Fiction / Fantasy / General
Fiction / Fantasy / Action & Adventure
Games & Activities / Role Playing & Fantasy
Language Arts & Disciplines / Writing / General
ISBN
1946231088
9781946231086
URL
http://books.google.com.hk/books?id=gaiAtAEACAAJ&hl=&source=gbs_api
註釋
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).
Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!