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Computer Animation
Nadia Magnenat-Thalmann
Daniel Thalmann
其他書名
Theory and Practice
出版
Springer Science & Business Media
, 2012-12-06
主題
Computers / Artificial Intelligence / Computer Vision & Pattern Recognition
Computers / Software Development & Engineering / Computer Graphics
Computers / Design, Graphics & Media / CAD-CAM
Computers / Software Development & Engineering / General
ISBN
4431681051
9784431681052
URL
http://books.google.com.hk/books?id=l9-oCAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.