登入
選單
返回
Google圖書搜尋
Massive Multiplayer Online Gaming
Curtis Jay Bonk
其他書名
A Research Framework for Military Training and Education
出版
Office of the Under Secretary of Defense (Personnel and Readiness), Readiness and Training Directorat, Advanced Distributed Learning (ADL) Initiative
, 2001
URL
http://books.google.com.hk/books?id=lW_-DAEACAAJ&hl=&source=gbs_api
註釋
"The report reviews relative online gaming research literature and proposes 15 primary experiments pertaining to massive multiplayer online gaming (MMOG), first popularized in the entertainment world and now finding growing interest in education and training environments. According to the report's authors, the U.S. military is undergoing significant change in the training of its workforce, and MMOG is one technology that offers unique education, training and performance support opportunities. In particular, the report notes trends in the use of games and simulations for education and training purposes, common and preferred communication features, and motivational aspects of MMOGs. Additionally, the report outlines efforts to develop training games in a military context and identify the effectiveness of transferring an individual's performance in games to performance on occupational tasks."--ADL website.