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Gamify Literacy
Michele Haiken
其他書名
Boost Comprehension, Collaboration and Learning
出版
2017
主題
EDUCATION / Computers & Technology
ISBN
1564846237
9781564846235
URL
http://books.google.com.hk/books?id=mWrIAQAACAAJ&hl=&source=gbs_api
註釋
"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"--