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The Military-Entertainment Complex
Tim Lenoir
Luke Caldwell
出版
Harvard University Press
, 2018-02-19
主題
Social Science / Media Studies
Games & Activities / Video & Mobile
History / Military / General
Social Science / Popular Culture
ISBN
0674724984
9780674724983
URL
http://books.google.com.hk/books?id=malJEAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror. While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry,
The Military-Entertainment Complex
argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare. In addition to obvious military-entertainment titles like
AmericaÕs Army
, Lenoir and Caldwell investigate the rise of best-selling franchise games such as
Call of Duty, Battlefield, Medal of Honor,
and
Ghost Recon
. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the publicÕs imagination of war in the post-9/11 era and naturalized the U.S. PentagonÕs vision of a new way of war.