"The topic of multimedia is speedily becoming an essential in computer
science and engineering prospectuses, exclusively now that multimedia
touches most facets of these fields. Multimedia was originally seen as an
upright application area; that is, a niche application with approaches that
belong only to itself. However, like pervasive computing, multimedia is now
principally a parallel application area and forms an imperative component of
the study of computer graphics, image processing, databases, real-time
systems, operating systems, information retrieval, computer networks,
computer vision, and so on.
Multimedia is no longer just a toy but forms part of the technological
environment in which we work and think. This book fills the need for a
College & university-level text that examines a good deal of the central
outline computer science sees as belonging to this subject area.
Multimedia has become allied with a certain set of issues in computer
science and engineering, and we address those here. The book is not an
introduction to simple design issues—it serves a more progressive audience
than that. On the other hand, it is not a reference work — it is more a
traditional textbook. While we inevitably discuss multimedia tools, we
would like to give a sense of the underlying ideologies in the tasks those
tools carry out. Students who undertake and succeed in a course based on
this text can be said to really understand fundamental matters in regard to
this material; hence the title of the text. In conjunction with this text, a fullfledged
course should also allow students to make use of this knowledge to
carry out interesting or even wonderful practical projects in multimedia,
interactive projects that engage and sometimes amuse and, perhaps, even
teach these same concepts.
The book Multimedia & Computing comprehends five chapters for
skill development course of B.A/B.Sc/ BCA Semester 5th according to the
syllabus of University of Jammu, which inculcates theoretical & practical
portions."