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Screenplay
Geoff King
Tanya Krzywinska
其他書名
Cinema/videogames/interfaces
出版
Wallflower Press
, 2002
主題
Games & Activities / Video & Mobile
Performing Arts / Film / General
Performing Arts / Film / History & Criticism
Social Science / Media Studies
ISBN
190336423X
9781903364239
URL
http://books.google.com.hk/books?id=qruZ2UOp_WAC&hl=&source=gbs_api
EBook
SAMPLE
註釋
What is the relationship between cinema and videogames? Hollywood film franchises are routinely translated into games. Some game titles make the move onto the big screen, none more prominently than Lara Croft, iconic star of the Tomb Raider series. Games often depend on recognised film genres, milieu or devices for branding and marketing. Some aspire to a film-like quality of graphics and action. But games also offer markedly different experiences, especially in the realm of interactivity. And what happens in the interface between cinema and games console or PC? Is there a merging of languages as games influence movies and movies influence games? Are some films becoming increasingly like games, and to what extent do they draw on the characteristics of Hollywood or other forms of cinema? ScreenPlay: cinema/videogames/interfaces investigates all these issues and explores the extent to which the tools of film analysis can be applied to games, in particular how the pleasures (and frustrations) of computer games can be compared with those of cinema.