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Collision-Based Computing
Andrew Adamatzky
出版
Springer Science & Business Media
, 2002-05-13
主題
Computers / Artificial Intelligence / General
Computers / Computer Science
Computers / Artificial Intelligence / Computer Vision & Pattern Recognition
Computers / Information Technology
Computers / Machine Theory
Computers / Programming / General
Computers / User Interfaces
Mathematics / Discrete Mathematics
Science / Physics / Mathematical & Computational
Science / Physics / Nuclear
ISBN
1852335408
9781852335403
URL
http://books.google.com.hk/books?id=sab-9fGPCEcC&hl=&source=gbs_api
EBook
SAMPLE
註釋
Collision-Based Computing
presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers.
Collision-Based Computing
will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.