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Beginning Math Concepts for Game Developers
John P. Flynt
Boris Meltreger
出版
Thomson Course Technology
, 2007
主題
Computers / General
Computers / Programming / Games
Computers / Software Development & Engineering / General
Games & Activities / Video & Mobile
Mathematics / Calculus
ISBN
1598632906
9781598632903
URL
http://books.google.com.hk/books?id=t6VQAAAAMAAJ&hl=&source=gbs_api
註釋
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations. By the time you finish, you will have developed a complete application from the ground up that allows you to endlessly explore game development scenarios for 2D games. If you have a basic understanding of programming essentials and a desire to hone your math skills, then get ready to take a unique journey that examines what is possible when you combine game development with basic math concepts.