登入
選單
返回
Google圖書搜尋
Drawn to Television
M. Keith Booker
其他書名
Prime-Time Animation from The Flintstones to Family Guy
出版
Bloomsbury Publishing USA
, 2006-08-30
主題
Performing Arts / Television / General
Social Science / Popular Culture
Performing Arts / General
ISBN
0313076154
9780313076152
URL
http://books.google.com.hk/books?id=tbbOEAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Since late evening cartoons first aired in 1960, prime-time animated series have had a profound effect on American television and American culture at large. The characters and motifs from such shows as
The Flintstones
and
The Simpsons
are among the best-known images in world popular culture; and tellingly, even series that have not done well in prime time—series like
The Jetsons
, for instance—have yielded similarly iconic images. The advent of cable and several new channels devoted exclusively to animated programming have brought old series back to life in syndication, while also providing new markets for additional, often more experimental animated series. Even on the conventional networks, programs such as
The Flintstones
and
The Simpsons
, not to mention
Family Guy
and
King of the Hill
, have consistently shown a smartness and a satirical punch that goes well beyond the norm in network programming.
Drawn to Television
traces the history of prime-time animation from
The Flintstones
initial extension of Saturday mornings to
Family Guy
and
South Park
's late-night appeal in the 21st century. In the process, it sheds a surprising light on just how much the kid inside us all still has to say.
Drawn to Television
describes the content and style of all the major prime-time animated series, while also placing these series within their political and cultural contexts. It also tackles a number of important questions about animated programming, such as: how animated series differ from conventional series; why animated programming tends to be so effective as a vehicle for social and political satire; what makes animated characters so readily convertible into icons; and what the likely effects of new technologies (such as digital animation) will be on this genre in the future.