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What Video Games Have to Teach Us About Learning and Literacy. Second Edition
James Paul Gee
出版
Macmillan
, 2014-12-02
主題
Education / Computers & Technology
Education / Educational Policy & Reform / General
Computers / Human-Computer Interaction (HCI)
Psychology / Developmental / Child
ISBN
1466886420
9781466886421
URL
http://books.google.com.hk/books?id=v_XIBAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of
What Video Games Have to Teach Us About Learning and Literacy
, new games like
World of WarCraft
and
Half Life 2
are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.