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Gamification in English Teaching and Learning
Intania Harismayanti
I Nyoman Adi Jaya Putra
Made Hery Santosa
出版
Nilacakra
, 2020-11-01
主題
Young Adult Nonfiction / Foreign Language Study / English as a Second Language
Games & Activities / Activity Books
Education / Computers & Technology
Education / Teaching Methods & Materials / Social Science
ISBN
6236748446
9786236748442
URL
http://books.google.com.hk/books?id=wgQHEAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
In the current realm of education, gamification has received significant attention for its power to shift the way we teach and learn. Gamification allows teachers and learners to experience a series of challenges that engage their minds, bodies, and spirits. Although gamification is not a new concept, it has not been widely exposed to the higher level of education in the Indonesian EFL context. This book represents a further step to provide new learning practices for the sense of what learning is about.