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Videogames in the Indian Subcontinent
Souvik Mukherjee
其他書名
Development, Culture(s) and Representations
出版
Bloomsbury Publishing
, 2022-09-30
主題
Social Science / Media Studies
Literary Criticism / Modern / 21st Century
Literary Criticism / Semiotics & Theory
ISBN
935435971X
9789354359712
URL
http://books.google.com.hk/books?id=yu-cEAAAQBAJ&hl=&source=gbs_api
EBook
SAMPLE
註釋
Videogames in the Indian Subcontinent: Development, Culture(s) and Representations
explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region.
Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.