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Game Character Animation All in One
Les Pardew
出版
Thomson Course Technology
, 2007
主題
Art / Video Game Art
Computers / General
Computers / Programming / Games
Computers / Design, Graphics & Media / Video & Animation
ISBN
1598630644
9781598630640
URL
http://books.google.com.hk/books?id=zKQfAQAAIAAJ&hl=&source=gbs_api
註釋
Game Character Animation All in One teaches readers about the creation and animation of 3D characters for use in games. The book focuses on the workflow, from concept to execution, using step-by-step instructions and utilizing affordable and readily available tools. Character creation and animation is a crucial technique for creating compelling game play yet it is skill that is often neglected by amateur game developers. Game Character Animation All in One covers design, tools, modeling, mapping and texturing, rigging and animation, and exporting and use, as well as considerations for various character types. Readers learn critical character animation techniques as well as how to tailor the character design process to their own specific game needs.